2010
DOI: 10.1016/j.cag.2010.03.014
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Perceptual enhancement of two-level volume rendering

Abstract: We present a system for interactive visualisation of 3D volumetric medical datasets combined with perceptual evaluation of how such visualizations can affect a user's interpretation of scenes and attention. Enhancements to traditional volume renderings are provided through a two-level volume rendering strategy which employs fast GPU-based Direct Volume Rendering (DVR) coupled with an additional layer of perceptual cues derived from various techniques from the nonphotorealistic rendering (NPR) literature. The t… Show more

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Cited by 8 publications
(14 citation statements)
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“…Boundary emphasis techniques support object recognition in dense anatomical regions. Feature lines and hatching textures may be overlaid to shaded surfaces to improve the shape perception [CRD10,IFP95]. Feature lines in isolation, however, are too sparse to faithfully depict anatomical shapes.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…Boundary emphasis techniques support object recognition in dense anatomical regions. Feature lines and hatching textures may be overlaid to shaded surfaces to improve the shape perception [CRD10,IFP95]. Feature lines in isolation, however, are too sparse to faithfully depict anatomical shapes.…”
Section: Discussionmentioning
confidence: 99%
“…Corcoran and colleagues [CRD10] stated that "rendered images of complex volume data tend to have excessive detail, which is often multilayered and overlapping. [.…”
Section: Volume Visualizationmentioning
confidence: 99%
See 1 more Smart Citation
“…For improving traditional visualization of render, Corcoran et al [16] propose a model that employs two phases, which depend firstly on rendering volume direct (RVD), and on a number of other rendering non photorealistic processing techniques (RNF). By separating the visualization on two levels, allowing a higher level of detail than that normally observed with the traditional process, it is noteworthy its level software architecture.…”
Section: Related Workmentioning
confidence: 99%
“…Another algorithm commonly used for rendering is Ray-tracing [15,16,17,25,26,27,28]. This is based on the illumination of the image, capturing the beam size and its reflection on the object.…”
Section: Related Workmentioning
confidence: 99%