2009
DOI: 10.1145/1618452.1618468
|View full text |Cite
|
Sign up to set email alerts
|

Aggregate dynamics for dense crowd simulation

Abstract: Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility, to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very la… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

1
79
0

Year Published

2012
2012
2014
2014

Publication Types

Select...
5
2

Relationship

1
6

Authors

Journals

citations
Cited by 218 publications
(80 citation statements)
references
References 39 publications
1
79
0
Order By: Relevance
“…It is important to note that these two weights are not independent. As has been noted by [2] and others, velocity variance decreases at high densities. Thus adding a weight for velocity variance does not affect high density behavior significantly.…”
Section: Hybrid Crowd Simulationsupporting
confidence: 77%
See 3 more Smart Citations
“…It is important to note that these two weights are not independent. As has been noted by [2] and others, velocity variance decreases at high densities. Thus adding a weight for velocity variance does not affect high density behavior significantly.…”
Section: Hybrid Crowd Simulationsupporting
confidence: 77%
“…This simple approach produces excellent avoidance results with maximal progress while still being computationally inexpensive. Though similar in spirit to [2], it avoids the need to calculate a global pressure to exert forces.…”
Section: Continuum Lookaheadmentioning
confidence: 99%
See 2 more Smart Citations
“…One common method to the simulation of mass flow is to model pedestrian in a particlelike manner [6], [7]. To the degree that humans are physical entities, and behave like particles, e.g., forming vortices as they move through an aperture [8], these flow-based models have been able to account for certain crowd characteristics.…”
Section: A Crowd Dynamics Simulation Modelsmentioning
confidence: 99%