2017
DOI: 10.1007/s10758-017-9312-5
|View full text |Cite
|
Sign up to set email alerts
|

Affordance Access Matters: Preschool Children’s Learning Progressions While Interacting with Touch-Screen Mathematics Apps

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
17
0

Year Published

2018
2018
2024
2024

Publication Types

Select...
8
1

Relationship

2
7

Authors

Journals

citations
Cited by 19 publications
(18 citation statements)
references
References 16 publications
1
17
0
Order By: Relevance
“…Selecting the right design features for a digital math game is not an easy task. In fact, other research studies have reported that a design feature that can help one child, can hinder another child (Bullock, Shumway, Watts, & Moyer-Packenham, 2017;Vig, Murray, & Star, 2014). Children experience interactions with the technology in different ways.…”
Section: Design Features Through the Lens Of Acatmentioning
confidence: 99%
“…Selecting the right design features for a digital math game is not an easy task. In fact, other research studies have reported that a design feature that can help one child, can hinder another child (Bullock, Shumway, Watts, & Moyer-Packenham, 2017;Vig, Murray, & Star, 2014). Children experience interactions with the technology in different ways.…”
Section: Design Features Through the Lens Of Acatmentioning
confidence: 99%
“…In addition, some researchers suggest that children who are aware of the mathematics learning goals in a digital game are much more likely to learn the mathematics when playing the game and suggest that teachers provide an introduction to the game that orients the child to the mathematics they will learn in the game (Hattie & Timperley, 2007; Squire, 2011). Other research shows the importance of children's awareness of the design features and representations because this supports children's recognition of the game's affordances (Bullock, Shumway, Watts, & Moyer‐Packenham, 2017; Moyer‐Packenham et al, 2019).…”
Section: Introductionmentioning
confidence: 89%
“…Research shows that, for the child to take advantage of the design features and mathematical representations in a digital game, the child must be aware of the features and representations (Bullock et al, 2017). For example, if there is a ‘hint’ button that provides support for the child, the child must be aware that this design feature exists to access it and use it to her advantage.…”
Section: Introductionmentioning
confidence: 99%
“…Research involving use of digital mathematics games on multitouch devices has found positive outcomes related to children's mathematics achievement (e.g. Moyer-Packenham et al 2015; Riconscente 2013), and some studies identified patterns in the interactions that may contribute to these outcomes (e.g., Watts et al 2016;Tucker et al 2017;Bullock et al 2017). However, little research has focused on the embodied mathematics that may contribute to the outcomes.…”
Section: Multi-touch Technology In Mathematics Learningmentioning
confidence: 99%