“…However, in most cases not one specific element but a synergy of colour, sound, lighting, weather, setting, characters, animals and objects induce a certain affective state [23]. Thus, Pinilla et al [59] have developed broader guidelines for designing visual content of VR applications used to elicit positive change in their users. Moreover, there might be intra-and interpersonal differences of how the same audio-visual stimuli are perceived regarding affective states, also related to personal experiences [59].…”