2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops 2009
DOI: 10.1109/acii.2009.5349479
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Affective brain-computer interfaces: Psychophysiological markers of emotion in healthy persons and in persons with amyotrophic lateral sclerosis

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Cited by 47 publications
(25 citation statements)
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“…Since in the latest stages of AD communication can be extremely difficult (Miller 1989;Au et al 1988) interaction should be based on channels other than speech (e.g., gestures, emotional expression). A first attempt in this direction has been recently made with ''passive'' or ''affective'' brain-computer interfaces (Nijboer et al 2009), which aim at extracting involuntary brain signals and utilizing them for human-computer interaction. Adapting affective brain-computer interfaces to Alzheimer patients would allow the restoration of some form of communication even in the latest stages of the disease, leading in the future to new paths for cognitive rehabilitation.…”
Section: Discussionmentioning
confidence: 99%
“…Since in the latest stages of AD communication can be extremely difficult (Miller 1989;Au et al 1988) interaction should be based on channels other than speech (e.g., gestures, emotional expression). A first attempt in this direction has been recently made with ''passive'' or ''affective'' brain-computer interfaces (Nijboer et al 2009), which aim at extracting involuntary brain signals and utilizing them for human-computer interaction. Adapting affective brain-computer interfaces to Alzheimer patients would allow the restoration of some form of communication even in the latest stages of the disease, leading in the future to new paths for cognitive rehabilitation.…”
Section: Discussionmentioning
confidence: 99%
“…The proposed BCMI system is a form of affective BCI, a BCI intended to interact with the emotions of its user (Nijboer et al 2009). It is also a form of passive BCI, which seeks to modulate a user's affective state based on specific goals (Zander and Kothe 2011), and is different from previous BCMI systems, which are all active BCIs.…”
Section: Introductionmentioning
confidence: 99%
“…For example, affective computing focuses on developing applications, which automatically adapts to changes in the user's states, thereby improving interaction that leads to more natural and effective usability (e.g. with games, adjusting to the interest of the user) [1]. Recognizing a user's affective state can be used to optimize training and enhancement of the BCI operations [2].…”
Section: Introductionmentioning
confidence: 99%