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Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems 2016
DOI: 10.1145/2858036.2858462
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Aesthetic Appeal and Visual Usability in Four Icon Design Eras

Abstract: Technological artefacts express time periods in their visual design. Due time, visual culture changes and thus affects the design of pictorial representations in technological products, such as icons in user interfaces. Previous research of temporal aspects in human-computer interaction has been focusing on particular interaction situations, but not on the effects of design eras on user experience. The influence of icon design styles of different eras on aesthetic and usability experiences was studied with the… Show more

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Cited by 22 publications
(14 citation statements)
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“…The method can be applied to study various different designs, but the variables studied need to be controlled in order to measure the effect of the characteristic under investigation, for example colour, abstractness of pictorial metaphors, and design eras of the icons (e.g. Silvennoinen & Jokinen, 2016).…”
Section: Limitations and Future Researchmentioning
confidence: 99%
“…The method can be applied to study various different designs, but the variables studied need to be controlled in order to measure the effect of the characteristic under investigation, for example colour, abstractness of pictorial metaphors, and design eras of the icons (e.g. Silvennoinen & Jokinen, 2016).…”
Section: Limitations and Future Researchmentioning
confidence: 99%
“…Tight industry relationships and a lack of meta-research and replication studies (e.g., Liu et al 2014) leaves aside crucial developments in theory development. This chapter presents an appraisaltheory-based understanding of visual technology experience (Jokinen et al 2015(Jokinen et al , 2018Silvennoinen and Jokinen 2016;Silvennoinen 2017) to clarify theoretical approaches to examining emotional user experience and present methodical possibilities for examining emotions as cognitive processes within HCI.…”
Section: Visual Experiencementioning
confidence: 99%
“…Faster judgments were performed when the appraising cues depicted physical characteristics of the artefacts (e.g., durable or light), which require less associative processing and reasoning than more complex cues (e.g., traditional or timeless). Silvennoinen and Jokinen (2016) examined appraisals of icons from different design eras. They used the primed product comparison method to examine the process of experiencing icons.…”
Section: Visual Experiencementioning
confidence: 99%
“…Visual experience as a cognitive-affective process considers visual experience as a conscious mental phenomenon involving various cognitive and affective processes, such as, attention, perception, creativity, apperception, and mental representations with information contents [69], as well as aesthetic appraisal [76]. The conceptualization of visual experience as such is in line with contemporary accounts to philosophy of aesthetics, where visual experience involves cognitive and affective processes, and the experience process is seen as an interpretative play with various stages [8].…”
Section: Introductionmentioning
confidence: 99%