Abstract:Technological artefacts express time periods in their visual design. Due time, visual culture changes and thus affects the design of pictorial representations in technological products, such as icons in user interfaces. Previous research of temporal aspects in human-computer interaction has been focusing on particular interaction situations, but not on the effects of design eras on user experience. The influence of icon design styles of different eras on aesthetic and usability experiences was studied with the… Show more
“…The method can be applied to study various different designs, but the variables studied need to be controlled in order to measure the effect of the characteristic under investigation, for example colour, abstractness of pictorial metaphors, and design eras of the icons (e.g. Silvennoinen & Jokinen, 2016).…”
Section: Limitations and Future Researchmentioning
In-car infotainment systems require icons that enable fluent cognitive information processing and safe interaction while driving. An important issue is how to find an optimised set of icons for different functions in terms of semantic distance. In an optimised icon set, every icon needs to be semantically as close as possible to the function it visually represents and semantically as far as possible from the other functions represented concurrently. In three experiments (N = 21 each), semantic distances of 19 icons to four menu functions were studied with preference rankings, verbal protocols, and the primed product comparisons method. The results show that the primed product comparisons method can be efficiently utilised for finding an optimised set of icons for time-critical applications out of a larger set of icons. The findings indicate the benefits of the novel methodological perspective into the icon design for safety-critical contexts in general.
“…The method can be applied to study various different designs, but the variables studied need to be controlled in order to measure the effect of the characteristic under investigation, for example colour, abstractness of pictorial metaphors, and design eras of the icons (e.g. Silvennoinen & Jokinen, 2016).…”
Section: Limitations and Future Researchmentioning
In-car infotainment systems require icons that enable fluent cognitive information processing and safe interaction while driving. An important issue is how to find an optimised set of icons for different functions in terms of semantic distance. In an optimised icon set, every icon needs to be semantically as close as possible to the function it visually represents and semantically as far as possible from the other functions represented concurrently. In three experiments (N = 21 each), semantic distances of 19 icons to four menu functions were studied with preference rankings, verbal protocols, and the primed product comparisons method. The results show that the primed product comparisons method can be efficiently utilised for finding an optimised set of icons for time-critical applications out of a larger set of icons. The findings indicate the benefits of the novel methodological perspective into the icon design for safety-critical contexts in general.
“…Tight industry relationships and a lack of meta-research and replication studies (e.g., Liu et al 2014) leaves aside crucial developments in theory development. This chapter presents an appraisaltheory-based understanding of visual technology experience (Jokinen et al 2015(Jokinen et al , 2018Silvennoinen and Jokinen 2016;Silvennoinen 2017) to clarify theoretical approaches to examining emotional user experience and present methodical possibilities for examining emotions as cognitive processes within HCI.…”
Section: Visual Experiencementioning
confidence: 99%
“…Faster judgments were performed when the appraising cues depicted physical characteristics of the artefacts (e.g., durable or light), which require less associative processing and reasoning than more complex cues (e.g., traditional or timeless). Silvennoinen and Jokinen (2016) examined appraisals of icons from different design eras. They used the primed product comparison method to examine the process of experiencing icons.…”
This chapter reviews the appraisal theory of emotion and how it has been employed in human-computer interaction (HCI) research. This theory views emotion as a process that evaluates the subjective significance of an event. We demonstrate the usefulness of the perspective for HCI, as emotion is defined in terms of the events of the task environment and the goals and knowledge of the subject. Importantly, the appraisal theory ties these factors together in a cognitive appraisal process order to explain the variety of subjective emotional experiences. This is important for two reasons. First, a strong theoretical commitment allows researchers and designers to derive testable hypotheses from the theory. Second, only a theory that ties together goals, knowledge and emotion can explain the behaviour and experiences of users, who often have multiple -and at times conflicting -goals and motivations that may dynamically change in response to events in the environment.
“…Visual experience as a cognitive-affective process considers visual experience as a conscious mental phenomenon involving various cognitive and affective processes, such as, attention, perception, creativity, apperception, and mental representations with information contents [69], as well as aesthetic appraisal [76]. The conceptualization of visual experience as such is in line with contemporary accounts to philosophy of aesthetics, where visual experience involves cognitive and affective processes, and the experience process is seen as an interpretative play with various stages [8].…”
Visual Aesthetics has gathered interest among scholars in HCI research. The growing interest stems from examinations of the aesthetic-usability effect ("what is beautiful is usable"), and possibly vice versa. Thus, numerous studies focus on understanding how we make sense and experience visual entities in interacting with technology. However, theoretical, and methodological stances vary, which impact conclusions of the studies conducted, and thus, affect design implications. Visual experience research in HCI lacks detailed conceptualizations of the constituents of visual experience and understanding of how these conceptualizations affect the overall research results through implicit methodological stances taken. In this paper, an overview of methodological stances to visual aesthetics in HCI research is presented and an interactionist approach is discussed which combines objectivist and subjectivist methodological stances and enriches our understanding of current research of visual aesthetics in HCI. In addition, methodological grounds of interactionism are described and extended from cognitive processing fluency paradigm to take into account the overall complexity of visual experience. Moreover, conceptualization of visual experience from cognitive-affective perspective in line with interactionism is discussed, following with metodical considerations of interactionism, and issues related to the role of visual stimuli in examining visual aesthetics in HCI.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.