ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05 2005
DOI: 10.1145/1198555.1198606
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Advances in voxel-based 6-DOF haptic rendering

Abstract: An approach is presented for realizing an order-of-magnitude improvement in spatial accuracy for voxel-based 6-DOF haptics. It trades constant-time performance for greater spatial accuracy. This helps to make 6-DOF haptics applicable to extraordinarily complex real-world task simulations, which often admit no other known solution short of physical mockup. A reduction of haptic fidelity is tactically incurred but simultaneously mitigated by augmenting standard voxel-sampling methodology with distance fields, te… Show more

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Cited by 46 publications
(60 citation statements)
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References 16 publications
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“…The voxels form the underlying representation for the voxmap-pointshell method of collision detection and six degree-of-freedom force modeling [23][24][25]. The Voxmap PointShell TM (VPS) software, licensed from Boeing, was used in the development of the research presented here.…”
Section: Voxmap Pointshell Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The voxels form the underlying representation for the voxmap-pointshell method of collision detection and six degree-of-freedom force modeling [23][24][25]. The Voxmap PointShell TM (VPS) software, licensed from Boeing, was used in the development of the research presented here.…”
Section: Voxmap Pointshell Methodsmentioning
confidence: 99%
“…Extended discussions of the collision forces and torques calculated using the voxmap point shell method can be found in multiple papers and will not be reiterated here [23][24][25]. In short, collision detection using the voxmap-pointshell method is based on penetration of the pointshell into the set of voxels in the scene.…”
Section: Collision Detectionmentioning
confidence: 99%
“…The voxmap-pointshell method is a volume-based collision detection algorithm developed by McNeely et al [22][23][24] for haptic rendering of complex models. The functions of voxelization, voxel-sampling, and force generation were implemented in the Voxmap PointShell TM (VPS TM ) software available from Boeing.…”
Section: Voxmap-pointshell Methodsmentioning
confidence: 99%
“…It combines VRJuggler [17] for stereoscopic immersion, OpenSceneGraph [14] for graphics, Voxmap PointShell™ (VPS) [11], [12], [13], [19] for physics for collisions between virtual objects, and VR JuggLua [15], which enables creating scenes and objects quickly using the Lua scripting language. Through VR JuggLua, SPARTA is able to utilize the Virtual Reality Peripheral Network (VRPN) software [18] to support a wide variety of hardware devices.…”
Section: Hardware and Software Environmentmentioning
confidence: 99%