ASME 2010 World Conference on Innovative Virtual Reality 2010
DOI: 10.1115/winvr2010-3765
|View full text |Cite
|
Sign up to set email alerts
|

Assessment of Pointshell Shrinking and Feature Size on Virtual Manual Assembly

Abstract: This paper investigates the effect of pointshell shrinking and feature size on manual assembly operations in a virtual environment with haptic force feedback. Specific emphasis is on exploring methods to improve voxelbased modeling to support manual assembly of low clearance parts. CAD parts were created, voxelized and tested for assembly. The results showed that pointshell shrinking allows the engineer to assemble parts with a lower clearance than without pointshell shrinking. Further results showed that asse… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2014
2014
2014
2014

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 24 publications
(18 reference statements)
0
1
0
Order By: Relevance
“…Voxel-based methods, such as Voxmap pointshell, have proven especially effective in simulating full 6DOF haptic interactions [20], but the reliance on using approximate geometry for collision detection presents a challenge when faced with assembly of low clearance parts. Faas and Vance [21] present a method of pointshell shrinking to support low clearance virtual assembly tasks, and Seth et al [22] developed a tiered approach using both exact and approximate geometry to support low clearance assembly.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Voxel-based methods, such as Voxmap pointshell, have proven especially effective in simulating full 6DOF haptic interactions [20], but the reliance on using approximate geometry for collision detection presents a challenge when faced with assembly of low clearance parts. Faas and Vance [21] present a method of pointshell shrinking to support low clearance virtual assembly tasks, and Seth et al [22] developed a tiered approach using both exact and approximate geometry to support low clearance assembly.…”
Section: Literature Reviewmentioning
confidence: 99%