“…Digital making, and maker culture more generally, has been a topic of much interest in the HCI community, with research variously providing overviews of existing communities and activities (e.g., [20,21,33,38,42]) and examples of products designed for open source making [7,28,29,39,40]. While much of this work celebrates making as an alternative to, or alternative route into, traditional commercial design (e.g., [20,22,23,41]), others have identified impediments in the form of commercial disincentives [1] and, more broadly, limited access [19,36]].…”