2010
DOI: 10.1016/j.gaitpost.2009.11.008
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Adult age differences in familiarization to treadmill walking within virtual environments

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Cited by 27 publications
(28 citation statements)
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“…The present investigation, therefore, placed emphasis on repeated short overground walks. First, this more closely replicates everyday walking (Orendurff et al 2008) in a more familiar way for elders (Wass et al 2005;Schellenbach et al 2010). Second, it was important to assess immediate effects of visual stimulus onset.…”
Section: Methods Considerationssupporting
confidence: 56%
“…The present investigation, therefore, placed emphasis on repeated short overground walks. First, this more closely replicates everyday walking (Orendurff et al 2008) in a more familiar way for elders (Wass et al 2005;Schellenbach et al 2010). Second, it was important to assess immediate effects of visual stimulus onset.…”
Section: Methods Considerationssupporting
confidence: 56%
“…Third, a virtual environment consisting of a straight path was projected on a screen to provide a more naturalistic context for walking. Using a similar experimental setup, Schellenbach et al (2010) recently reported that treadmill walking after familiarization closely resembled walking patterns observed in overground walking. Based on these considerations, we are confident that the main findings of the present study generalize to overground walking.…”
Section: Theoretical and Methodological Considerationsmentioning
confidence: 77%
“…Participants were aware that real falls would not happen on the treadmill, and their task-prioritization strategies may therefore have been different from the real world. However, the use of virtual environments is well-established in research on dualtasks involving posture and gait and in mobility training with the elderly (for examples, see Mirelman et al 2011;Neider et al 2011;Rendon et al 2012;Yang et al 2008), and 20 min of familiarization to treadmill walking in a virtual environment has been shown to be sufficient to reach stable walking patterns that closely resemble those observed in overground walking in young and old adults (Schellenbach et al 2010). Virtual worlds are reported to elicit the feeling of being immersed, and they enable researchers to study situations that would be difficult or impossible to study in the real world due to the risk of harm or injury.…”
Section: Discussionmentioning
confidence: 99%