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2018 15th IEEE Annual Consumer Communications &Amp; Networking Conference (CCNC) 2018
DOI: 10.1109/ccnc.2018.8319217
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ADS: Adaptive and dynamic scaling mechanism for multimedia conferencing services in the cloud

Abstract: Multimedia conferencing is used extensively in a wide range of applications, such as online games and distance learning. These applications need to efficiently scale the conference size as the number of participants fluctuates. Cloud is a technology that addresses the scalability issue. However, the proposed cloud-based solutions have several shortcomings in considering the future demand of applications while meeting both Quality of Service (QoS) requirements and efficiency in resource usage. In this paper, we… Show more

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Cited by 4 publications
(4 citation statements)
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References 17 publications
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“…That is, a new VM is only instantiated if an incoming request cannot be handled by increasing the resources of an existing VM. -- [12] - [13] - [14] -Non-Conferencing Cloud Solutions [16] - [17] -- [18] -- [19] --NFV Solutions…”
Section: ) Objectivesmentioning
confidence: 99%
See 1 more Smart Citation
“…That is, a new VM is only instantiated if an incoming request cannot be handled by increasing the resources of an existing VM. -- [12] - [13] - [14] -Non-Conferencing Cloud Solutions [16] - [17] -- [18] -- [19] --NFV Solutions…”
Section: ) Objectivesmentioning
confidence: 99%
“…The focus of these works is cost efficiency and they do not consider QoS. Soltanian et al in [12] consider QoS too. They propose an adaptive and dynamic scaling mechanism for cloudbased multimedia conferencing services.…”
Section: ) Resource Allocation For Multimedia Conferencing In the Cloudmentioning
confidence: 99%
“…Researchers specifically focused on placing multimedia conferencing services in the cloud. Named adaptive and dynamic scaling (ADS) mechanism, a scalable and elastic solution was proposed according to the number of conference participants, targeting smaller scenarios, such as distance learning, to massively multiplayer online game (MMOG) platforms managing millions of users . Aiming to provide an acceptable user experience (eg, lower waiting times) at reduced costs, optimised media service selection and scheduling algorithms were proposed .…”
Section: Related Workmentioning
confidence: 99%
“…Named adaptive and dynamic scaling (ADS) mechanism, a scalable and elastic solution was proposed according to the number of conference participants, targeting smaller scenarios, such as distance learning, to massively multiplayer online game (MMOG) platforms managing millions of users. 35 Aiming to provide an acceptable user experience (eg, lower waiting times) at reduced costs, optimised media service selection and scheduling algorithms were proposed. 36 Nevertheless, these efforts do not tackle the specialised components, neither the composition of workflows across multiple federations or the 2-second deadline imposed by the EMD project.…”
Section: Cloud-based A/v Services Allocationmentioning
confidence: 99%