2020 14th International Conference on Ubiquitous Information Management and Communication (IMCOM) 2020
DOI: 10.1109/imcom48794.2020.9001732
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Adoption and Continuance Intention Model of Applying Telemedicine Technology in Digital Games Addiction

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Cited by 4 publications
(7 citation statements)
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“…This conclusion agrees with the findings of Aborujilah et al. [ 14 ] and Zhou et al. [ 20 ] that indicate that patient's satisfaction can improve the chance of their Continuance Intention to Use telemedicine.…”
Section: Discussion and Recommendationssupporting
confidence: 92%
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“…This conclusion agrees with the findings of Aborujilah et al. [ 14 ] and Zhou et al. [ 20 ] that indicate that patient's satisfaction can improve the chance of their Continuance Intention to Use telemedicine.…”
Section: Discussion and Recommendationssupporting
confidence: 92%
“…Also, it refers to the feeling of pleasure or displeasure that results from aggregating all the benefits that a patient hopes to receive from interaction with telemedicine services [ 17 ]. Many studies provide insights on the importance of user satisfaction on the continuance intention to use healthcare applications [ 14 , 15 ]. In this regard, Zhou et al.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…The CFA results (see Figure 12) highlighted those words from Classes 2, 3, 4, and 5 (both from introductions and conclusions) referenced in the research works' conclusions, often in conjunction with terms related to the TAM and UTAUT2 models. These results yield relevant insights for studies contextualized within the theme of this research and are generated using data mining [49][50][51][52][53].…”
mentioning
confidence: 78%
“…Similarly, as studies are developed with the various technologies through models of the use and acceptance of technologies, studies arise investigating digital games [15,53,54] and, in this study, concept maps will be used to explain the relationships both between dimensions and between these dimensions and such models.…”
Section: Acceptance Models Applied To Digital Gamesmentioning
confidence: 99%