2024
DOI: 10.3390/info15030155
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Digital Games Adopted by Adults—A Documental Approach through Meta-Analysis

Alessandro Pinheiro,
Abílio Oliveira,
Bráulio Alturas
et al.

Abstract: The gaming industry has seen a considerable expansion thanks to the ever-increasing and widespread consumption of digital games in different contexts of use and across all age groups. We are witnessing a commercial boom and awakening the attention of researchers from different scientific areas to address an interdisciplinary topic. Digital games consumption has inspired some studies investigating the use and adoption of these games and, in this context, we ask: “how has the use and adoption of digital games by… Show more

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“…The intricate interplay between the Metaverse, virtual reality, virtual worlds, immersion, and the multiverse marks a transformative era in our digital interactions [1][2][3][4][5][6]12]. As users increasingly seek more immersive and interconnected experiences, these concepts collectively contribute to a digital landscape that transcends traditional boundaries, offering a glimpse into the limitless possibilities of the evolving digital frontier [13,14].…”
Section: Introductionmentioning
confidence: 99%
“…The intricate interplay between the Metaverse, virtual reality, virtual worlds, immersion, and the multiverse marks a transformative era in our digital interactions [1][2][3][4][5][6]12]. As users increasingly seek more immersive and interconnected experiences, these concepts collectively contribute to a digital landscape that transcends traditional boundaries, offering a glimpse into the limitless possibilities of the evolving digital frontier [13,14].…”
Section: Introductionmentioning
confidence: 99%