2015
DOI: 10.1016/j.jadohealth.2014.09.016
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Adolescents' Media Exposure May Increase Their Cyberbullying Behavior: A Longitudinal Study

Abstract: A B S T R A C TPurpose: The aim of this study was to examine the effect of adolescents' exposure to media portraying antisocial and risk behavior on cyberbullying behavior over time. Previous research established relatively high prevalence of cyberbullying behavior among adolescents, although not much is known about the possible predictors of cyberbullying behavior. This study examines the long-term effects of media exposure herein. Furthermore, we examined whether boys and girls differ in this respect. Method… Show more

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Cited by 51 publications
(30 citation statements)
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References 38 publications
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“…In turn, violent video games exposure may produce aggression‐related knowledge structures and a hostile expectation bias (Bushman & Anderson, ) which may prime adolescents to interpret ambiguous social situations as hostile, thus fostering hurt feelings and increasing feelings of exclusion. In such a way, we argue that the unique combination of social exclusion and exposure to violent video games can create an upward spiral of aggressive tendencies in teenager (see also Den Hamer et al, ; Den Hamer & Konijn, for a similar approach).…”
Section: Discussionmentioning
confidence: 91%
“…In turn, violent video games exposure may produce aggression‐related knowledge structures and a hostile expectation bias (Bushman & Anderson, ) which may prime adolescents to interpret ambiguous social situations as hostile, thus fostering hurt feelings and increasing feelings of exclusion. In such a way, we argue that the unique combination of social exclusion and exposure to violent video games can create an upward spiral of aggressive tendencies in teenager (see also Den Hamer et al, ; Den Hamer & Konijn, for a similar approach).…”
Section: Discussionmentioning
confidence: 91%
“…Bullying has been linked to increases in violent behavior [28]. Furthermore, an increase in exposure to antisocial media content is related to an increase in cyberbullying [29]. Based on our sample of superhero-based films, bullying/intimidation/torture is prevalent by both protagonists and antagonists, and therefore it is important to consider that children and adolescents may be learning these behaviors from the heroes and villains they see in superhero-based films.…”
Section: Discussionmentioning
confidence: 97%
“…Only greater exposure to antisocial media predicted victimization for boys. In a longitudinal study on 1005 adolescents, greater exposure to antisocial media was predictive of cyberbullying behavior for both boys and girls although that exposure was more predictive for boys than girls [65]. Exposure to violence in media was among the risk factors for a sample of 2315 students from 26 high schools [66].…”
Section: Risk Factors/predictors Of Cyberbullyingmentioning
confidence: 92%