2023
DOI: 10.1097/j.pain.0000000000002914
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Adjunctive virtual reality pain relief after traumatic injury: a proof-of-concept within-person randomized trial

Abstract: In this study, we hypothesized that immersive virtual reality (VR) environments may reduce pain in patients with acute traumatic injuries, including traumatic brain injuries. We performed a randomized within-subject study in patients hospitalized with acute traumatic injuries, including traumatic brain injury with moderate pain (numeric pain score ≥3 of 10). We compared 3 conditions: (1) an immersive VR environment (VR Blu), (2) a content control with the identical environment delivered through nonimmersive ta… Show more

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Cited by 3 publications
(2 citation statements)
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“…While there are clearly a host of potential control condition designs, the sham control approach is worth deeper examination due to its popularity and promise. The term "sham" in the XR context has been used to describe a variety of approaches, including headsets with the power off, VR-based simulations of the physical research environment, and 2D content viewed outside of a headset [22][23][24][25][26][27]. Consensus in defining sham versus control in MXR is needed.…”
Section: Sham Control Design and Testingmentioning
confidence: 99%
“…While there are clearly a host of potential control condition designs, the sham control approach is worth deeper examination due to its popularity and promise. The term "sham" in the XR context has been used to describe a variety of approaches, including headsets with the power off, VR-based simulations of the physical research environment, and 2D content viewed outside of a headset [22][23][24][25][26][27]. Consensus in defining sham versus control in MXR is needed.…”
Section: Sham Control Design and Testingmentioning
confidence: 99%
“…Nonpharmacologic techniques using distraction are being applied during a growing number of medical procedures to provide anxiolysis with the goal of reducing or eliminating the need for sedative administration [11,12]. Immersive virtual reality (VR) is emerging as a sophisticated and effective non-drug technique for anxiety and pain reduction [13][14][15][16][17][18][19][20][21][22][23][24][25][26][27][28][29][30], e.g., during venipuncture [29,30] and even during surgery [31]. fMRI studies show that VR reduces pain-related brain activity, and the amount of pain reduction during VR is comparable to a moderate dose of opioids in analgesic effectiveness [32][33][34].…”
Section: Introductionmentioning
confidence: 99%