2018
DOI: 10.1080/15502724.2017.1404918
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Adequacy of Immersive Virtual Reality for the Perception of Daylit Spaces: Comparison of Real and Virtual Environments

Abstract: -This paper presents a novel experimental method which uses a Virtual Reality (VR) headset, aiming to provide an alternative environment for the conduction of subjective assessments of daylit spaces. This method can overcome the difficulty of controlling the variation of luminous conditions, one of the main challenges in experimental studies using daylight, while its novelty lies in the implementation of physically-based renderings into an immersive virtual environment. The present work investigates the adequa… Show more

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Cited by 136 publications
(107 citation statements)
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References 38 publications
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“…To address the methodological constraints that studies with daylighting usually present, the present study employs a virtual reality (VR) headset following a VR-based experimental method that was developed and validated against real environments for investigating the perception of daylit spaces (Chamilothori et al 2019b).…”
Section: Methods and Proceduresmentioning
confidence: 99%
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“…To address the methodological constraints that studies with daylighting usually present, the present study employs a virtual reality (VR) headset following a VR-based experimental method that was developed and validated against real environments for investigating the perception of daylit spaces (Chamilothori et al 2019b).…”
Section: Methods and Proceduresmentioning
confidence: 99%
“…HMD VR displays have been shown as suitable in reproducing several aspects of visual perception (e.g. pleasantness, excitement, or interest) in interior spaces when comparing real and virtual reality environments depicting both daylit (Chamilothori et al 2019b) and artificially lit scenes (Abd-Alhamid et al 2019;Higuera-Trujillo et al 2017). However, due the limited luminance range of the display in current HMD VR displays, some aspects of visual perception, such as glare, cannot be investigated.…”
Section: Virtual Reality As An Experimental Tool For Lighting Studiesmentioning
confidence: 99%
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“…This is, today, more important than ever as, in industrialized countries, people spend more than 80% of their time indoors. In the present study, the interest of IBL in the frame of validation works investigating the perceptual equivalence between actual and virtual daylit environments such as [18,36] has not been highlighted, as gendaylit and gensky_br give similar results to IBL. Moreover generating skies with gendaylit or gensky is far less laborious than preparing HDR sky images for IBL renderings.…”
Section: Discussionmentioning
confidence: 90%
“…VR presents a new alternative to move real settings into the laboratory, although there remain challenges for the representation of lighting. 94 …”
Section: Ecological Validity: Howmentioning
confidence: 99%