2005
DOI: 10.1007/11424857_121
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Adaptive Space Carving with Texture Mapping

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Cited by 14 publications
(5 citation statements)
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“…This step adds redundant computation and storage overhead. Adaptive approaches such as octrees reduce memory consumption by only representing the subset of relevant volume, but they still explicitly represent volume, an approach that rapidly fills memory [3,30].…”
Section: Voxel Carvingmentioning
confidence: 99%
See 1 more Smart Citation
“…This step adds redundant computation and storage overhead. Adaptive approaches such as octrees reduce memory consumption by only representing the subset of relevant volume, but they still explicitly represent volume, an approach that rapidly fills memory [3,30].…”
Section: Voxel Carvingmentioning
confidence: 99%
“…This prior knowledge supports the use of primitives that have these same aspects. Examples include voxel and octree structures, which are used in many carving techniques [3,10,25,28,30]. The advantage to such approaches is that they are robust to noise and registration errors in the input point-cloud.…”
Section: Introductionmentioning
confidence: 99%
“…After the player silhouettes are constructed, the space carving technique, which follows from the technique of Yang at el [9], is performed. To reduce the strain on available computer memory that traditional voxel carving techniques can have, an initial carving is carried out at a low voxel spatial resolution.…”
Section: Voxel Carving Approachmentioning
confidence: 99%
“…[12] can be performed. However, the amount of computer memory utilised in traditional space carving techniques can be both computationally and memory intensive.…”
Section: Approachmentioning
confidence: 99%
“…[12] to cope with the difficulties in object segmentation in relatively unconstrained real world environments. In addition, we detail a technique for providing a good choice for the 3D initial volume to be used for carving.…”
Section: Approachmentioning
confidence: 99%