2011
DOI: 10.1007/s00477-011-0489-1
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Adapting a texture synthesis algorithm for conditional multiple point geostatistical simulation

Abstract: Computer vision provides several tools for analyzing and simulating textures. The principles of these techniques are similar to those in multiple-point geostatistics, namely, the reproduction of patterns and consistency in the results from a perceptual point of view, thus, ensuring the reproduction of long range connectivity. The only difference between these techniques and geostatistical simulation accounting for multiple-point statistics is that conditioning is not an issue in computer vision. We present a s… Show more

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Cited by 36 publications
(16 citation statements)
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References 20 publications
(14 reference statements)
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“…In that case, the boundary cut procedure removes such inconsistencies by setting the boundary at a location that minimizes the overlap errors. Note that until step 2d, IQ shares similarities with previous patch‐based methods [ El Ouassini et al ., ; Parra and Ortiz , ; Tahmasebi et al ., ], notably the use of an overlap region. However, optimally cutting the patches produces significantly improved pattern continuity, as shown in Figure .…”
Section: Methodsmentioning
confidence: 99%
“…In that case, the boundary cut procedure removes such inconsistencies by setting the boundary at a location that minimizes the overlap errors. Note that until step 2d, IQ shares similarities with previous patch‐based methods [ El Ouassini et al ., ; Parra and Ortiz , ; Tahmasebi et al ., ], notably the use of an overlap region. However, optimally cutting the patches produces significantly improved pattern continuity, as shown in Figure .…”
Section: Methodsmentioning
confidence: 99%
“…However, adapting these methods for random paths does not seem to present major difficulties. Even in cases where this may prove difficult, it has been showed that conditioning is possible with unilateral paths (Parra and Ortiz, 2011). In addition, soft conditioning is often present in texture applications, from the user-constrained textures of Ashikhmin (2001) to the image analogies of Hertzmann et al (2001).…”
Section: Resultsmentioning
confidence: 99%
“…The fact that patches can be updated locally means that it is possible to adapt the method to all types of conditioning constraints found in earth science applications. Although approximate because only locally accommodating conditioning data, the idea to change the shape of patches for conditioning is promising and goes in the direction of some recent developments in patch-based MPS methods (Parra and Ortiz, 2011;Tahmasebi et al, 2012a). Several patch-based texture synthesis approaches further deform the content of the patches to improve the alignment of structures crossing their boundaries, e.g.…”
Section: Patch-based Methodsmentioning
confidence: 99%
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“…The initial realizations are still generated by using raster paths, but, then, random paths are used in order to improve their quality and conditioning; see below. Furthermore, another issue with the current pattern-based stochastic methods is their reliance on a sole Euclidean distance, which has been proven to identify patterns in the TI that are visually not similar to those in the realization [Lowe, 1999]. Therefore, in this study, the idea of using multiple distance functions that try to identify higher-order differential elements will be discussed.…”
Section: Raster Versus Random Pathsmentioning
confidence: 99%