2014
DOI: 10.1016/j.cageo.2014.01.001
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Bridges between multiple-point geostatistics and texture synthesis: Review and guidelines for future research

Abstract: a b s t r a c tMultiple-Point Simulations (MPS) is a family of geostatistical tools that has received a lot of attention in recent years for the characterization of spatial phenomena in geosciences. It relies on the definition of training images to represent a given type of spatial variability, or texture. We show that the algorithmic tools used are similar in many ways to techniques developed in computer graphics, where there is a need to generate large amounts of realistic textures for applications such as v… Show more

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Cited by 81 publications
(50 citation statements)
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References 139 publications
(185 reference statements)
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“…Because the fine spatial resolution patch is a high dimensional vector, the effectiveness of similarity calculation should be further improved by extracting features from fine spatial resolution patches. Given the recent development of multiple point geo-statistics for spatial patterns reproduction [62], some approaches used to simulate spatial patterns in the multiple point geo-statistics community [63,64] should be applied for the improvement of the proposed learning based SRM algorithm in the further research.…”
Section: Discussionmentioning
confidence: 99%
“…Because the fine spatial resolution patch is a high dimensional vector, the effectiveness of similarity calculation should be further improved by extracting features from fine spatial resolution patches. Given the recent development of multiple point geo-statistics for spatial patterns reproduction [62], some approaches used to simulate spatial patterns in the multiple point geo-statistics community [63,64] should be applied for the improvement of the proposed learning based SRM algorithm in the further research.…”
Section: Discussionmentioning
confidence: 99%
“…While for the 3D fruit surface, the existing mesh-based graphics hardware is hard to develop its high-speed advantages, because a high precision fruit model will consume large numbers of storage and rendering time, due to the following deficiencies [9]. In these methods, triangles number is twice of vertices, and texture was generally mixed by simply assigning the average value of three vertex colors to triangles.…”
Section: Related Workmentioning
confidence: 99%
“…However, these traditional methods still have difficult to reproduce the real pear texture morphology accurately and acquire a good balance between texturing quality and space in areas of Computer Graphics, 3D reconstruction and image processing, due to the following status quo [2][3][4][5][6][7][8][9].…”
Section: Related Workmentioning
confidence: 99%
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“…Although newer implementations exist, SNESIM is still the most widely used MPS method, largely because of its userfriendly interface (Remy et al, 2009). Mariethoz and Lefebvre (2014) suggested combining MPS with texture synthesis. MPS has been extensively and successfully used to model geographical phenomena that have complex spatial structures.…”
Section: Introductionmentioning
confidence: 99%