Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good 2019
DOI: 10.1145/3342428.3342681
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Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics

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Cited by 2 publications
(9 citation statements)
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“…Computer games are popular and has significantly affected the users [2], [8][9] due to the fact that people can learn and understand their condition effectively at their own pace while having fun. Serious games for health education have been widely explored and demonstrated such as in [8], [20], [22]. Recent works by Vassilakis [20] on carbohydrate counting and Hwang [8] on nutritional choices were focused on providing fun games that were not directly about the health.…”
Section: Background Researchmentioning
confidence: 99%
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“…Computer games are popular and has significantly affected the users [2], [8][9] due to the fact that people can learn and understand their condition effectively at their own pace while having fun. Serious games for health education have been widely explored and demonstrated such as in [8], [20], [22]. Recent works by Vassilakis [20] on carbohydrate counting and Hwang [8] on nutritional choices were focused on providing fun games that were not directly about the health.…”
Section: Background Researchmentioning
confidence: 99%
“…Serious games for health education have been widely explored and demonstrated such as in [8], [20], [22]. Recent works by Vassilakis [20] on carbohydrate counting and Hwang [8] on nutritional choices were focused on providing fun games that were not directly about the health. However, indirectly while playing, the patients learnt certain knowledge and information through the activities embedded within the game.…”
Section: Background Researchmentioning
confidence: 99%
See 3 more Smart Citations