Gamified applications are regarded as useful for patients in facilitating daily self-care management and the personalization of health monitoring. This paper reports the development of a gamified application by considering a design that had previously been investigated and reported. Numerous game elements were installed in the application, which covered several tasks aimed at managing diabetes mellitus. The development process utilized the Rapid Application Development (RAD) methodology in terms of system requirements, user design, construction, and cutover; this paper refers to the user design and cutover processes. The developed application was tested through system testing and usability testing. The usability testing adopted the Software Usability Scale (SUS) to assess the usability of the application. Twenty participants were involved in the testing. The result showed that the gamified application is easy and practical to use for an individual with or without diabetes. All the provided functions worked as designed and planned, and the participants accepted their usability. Overall, this study offers a promising result that could lead to real-life implementation.
Having a system to process and store information securely is crucial for an e-learning environment in a higher learning institute. Data recorded manually is deemed unsuitable as it may lead to mishandling of documents, poor record of documents movements, and even missing documents. A final year project (FYP) subject for a particular university’s course would need a specific management system to alleviate the work processes of supervision and monitor student progress. This system would reduce cost, paperwork, staffing and even simplify the workflow process. Therefore, introducing a student dashboard-based system for the FYP course is proposed in this study. This paper presents a smart system utilizing data analytics and a dashboard that enables the students to self-monitor, track progress and manage important information related to their FYP. The system development followed stepwise Rapid Application Development (RAD) methodology in developing the system. The developed system has been designed, developed, and tested by university students taking FYP courses. A Technology Acceptance Model (TAM) was adopted in the testing phase to examine the system acceptance and user behavior intention in using the proposed system. The results showed a significant effect on a positive implementation in the faculty’s course management and monitoring the student’s FYP progress. For the dashboard-based system to reach its full potential, it is highly recommended to implement the system in its course management fully.
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