2017
DOI: 10.1007/978-3-319-58580-2
|View full text |Cite
|
Sign up to set email alerts
|

Adaptation in Visual Culture

Abstract: This new series addresses how adaptation functions as a principal mode of text production in visual culture. What makes the series distinctive is its focus on visual culture as both targets and sources for adaptations, and a vision to include media forms beyond film and television such as videogames, mobile applications, interactive fiction and film, print and nonprint media, and the avant-garde. As such, the series will contribute to an expansive understanding of adaptation as a central, but only one, form of… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2017
2017
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 9 publications
(2 citation statements)
references
References 0 publications
0
2
0
Order By: Relevance
“…This approach is used to deepen the theoretical context of the research about digital technology in education and its complexity with modern education perspectives. Furthermore, the data were analyzed with technology education, contextualized to how digital technology, modern technology, and contemporary technology that explores Internet of Thing (IoT) turned into augmented reality to metaverse aesthetics education (Dubowsky, 2016;Grossman, 2017;Keifer-Boyd, 2018;Kress, 2010;Kress & Leeuwen, 2012;Moerdisuroso, 2014;Svasek, 2012).…”
Section: Methodsmentioning
confidence: 99%
“…This approach is used to deepen the theoretical context of the research about digital technology in education and its complexity with modern education perspectives. Furthermore, the data were analyzed with technology education, contextualized to how digital technology, modern technology, and contemporary technology that explores Internet of Thing (IoT) turned into augmented reality to metaverse aesthetics education (Dubowsky, 2016;Grossman, 2017;Keifer-Boyd, 2018;Kress, 2010;Kress & Leeuwen, 2012;Moerdisuroso, 2014;Svasek, 2012).…”
Section: Methodsmentioning
confidence: 99%
“…The characteristics of Gen Z, which are close to IoT, need to be used as a mode of online shopping or a medium of existence and to interplay various kinds of needs with the field of education through learning. Interactive learning in the IoT era through social media has attracted academics, observers, and even scientists in the world of education (Goatley & Johnston, 2013;Grossman, 2017). The implementation of IoT in learning with social media is a learning process that supports broad network interactions between students and the network community (netizens) (Versteijlen et al, 2017).…”
Section: Introductionmentioning
confidence: 99%