2007
DOI: 10.1504/ijmlo.2007.011190
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Activity theory for designing mobile learning

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Cited by 217 publications
(110 citation statements)
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References 37 publications
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“…In this paper, the categories delineate the major aspect the models and frameworks were proposed for, and the categorization is not intended to serve as an absolute differentiation but to highlight the focus of each model or framework. For example, Uden's (2007) activity-theory-based framework for designing mobile learning focused on the components of a mobile activity system for the design of an enabled context-aware mobile learning application. While this framework explored how the various components (e.g., learners, activities, artifacts, etc.)…”
Section: Findings and Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In this paper, the categories delineate the major aspect the models and frameworks were proposed for, and the categorization is not intended to serve as an absolute differentiation but to highlight the focus of each model or framework. For example, Uden's (2007) activity-theory-based framework for designing mobile learning focused on the components of a mobile activity system for the design of an enabled context-aware mobile learning application. While this framework explored how the various components (e.g., learners, activities, artifacts, etc.)…”
Section: Findings and Discussionmentioning
confidence: 99%
“…Zurita and Nussbaum (2007) proposed an mCSCL model based on expanded activity theory model. While they did not delve into activity theory model as deeply as Uden (2007), their model's contribution lies in: 1) focusing on collaborative learning using mobile devices; 2) adding layers with specific and encompassing components (e.g., social and technological) that connect different nodes proposed in Engeström's extended activity theory model, and can assist designers of mobile collaborative learning to consider the interactions of various aspects in the context of collaborative learning; 3) offering a six-step method for designing mCSCL activities and applications that can be mapped back to the mCSCL framework they proposed. The six steps are: 1) characterize collaborators; 2) define the group's educational objective; 3) establish the desired social interaction skills; 4) choose the type of collaborative learning activity (i.e., interchange, construction, and management); 5) define activity tasks; 6) define the roles and rules (i.e., social roles and rules; roles and rules supported by the technology).…”
Section: Platform/system Designmentioning
confidence: 99%
“…The authors state that the use of these modern mobile devices falls in line with planned educational goals to improve students" study retention and achievement, support segregation of learning needs, and reach out to students who would not have use their mobile phones to participate in learning. Reference [8] observes that mobile technologies offer new opportunities for students' educational activities in that they can be used across different locations and times. Therefore, learners who use mobile technologies for learning are not only far away from their lecturers and tutors, but they are also in full control by having access to information on their mobile devices, thereby giving them a certain amount of liberty, freedom and independence in their course of learning.…”
Section: Literature Reviewmentioning
confidence: 99%
“…We define m-Learning as "Learning with learner mobility in unified physical and logical educational environments with the providing of seamless educational contents providence, and adaptations of educational contents according to the learner's educational environments (educational devices, learner's locations, learner's needs, etc.)." Learners in an m-Learning environment want to have control over different proportions of educational media such as audio, video, animations, graphics, and text, based on a learner's learning context, personal taste, mobile situation, and budget [20,[32][33][34][35][36]. The same educational contents could be presented with different media combinations that are suitable for different mobility situations.…”
Section: Theoretical Frameworkmentioning
confidence: 99%