“…Social norms may elicit different choices because (at least some) players make rule-based decisions (Bardsley, 2010;Bettenhausen & Murnighan, 1991;Bicchieri, 2006;Bicchieri & Xiao, 2009;Bicchieri & Zhang, 2012;Biel & Thøgersen, 2007;Borgstede, Dahlstrand, & Biel, 1999;Elster, 1989;Kallgren, Reno, & Cialdini, 2000;Young, 2003). In rule-based decision-making, a player first categorises the game as an exemplar of a class of social situations (e.g., this game resembles situations of class A) and then associates behavioural rules with that class of social situations (in situations of class A, do X).…”