1999
DOI: 10.1016/s0167-2681(99)00049-9
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Achieving greater cooperation in a noisy prisoner’s dilemma: an experimental investigation

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Cited by 16 publications
(8 citation statements)
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“…The trembling hand equilibrium was first specified analytically by Selten (1975) and assumes that players might play the off equilibrium strategy because of a "slip of the hand." Prisoner's dilemma games that incorporate trembling treatments into the design show that when players cannot infer the intentions of others with certainty, they will sometimes give each other the benefit of the doubt when noncooperative outcomes occur (Bendor et al 1991, Sainty 1999). In the standard prisoner's dilemma game, when one player knows the other has defected, the equilibrium response is for the second mover to also defect, following a tit-for-tat strategy.…”
Section: Uncertainty In the Transaction Environmentmentioning
confidence: 99%
“…The trembling hand equilibrium was first specified analytically by Selten (1975) and assumes that players might play the off equilibrium strategy because of a "slip of the hand." Prisoner's dilemma games that incorporate trembling treatments into the design show that when players cannot infer the intentions of others with certainty, they will sometimes give each other the benefit of the doubt when noncooperative outcomes occur (Bendor et al 1991, Sainty 1999). In the standard prisoner's dilemma game, when one player knows the other has defected, the equilibrium response is for the second mover to also defect, following a tit-for-tat strategy.…”
Section: Uncertainty In the Transaction Environmentmentioning
confidence: 99%
“…The other extension to the classical IPD is the consideration of noise, i.e., misinterpretations or mistakes, which is used to model uncertainty in behavioral interactions [14]- [19]. Julstrom [20] studied noise in the classic two-choice IPD.…”
Section: Introductionmentioning
confidence: 99%
“…if there is random error either in choosing actions or in monitoring others' actions; see e.g. Robert Axelrod and Douglas Dion, 1988;Jonathan Bendor, 1987;Bendor, 1993;Edward Green and Robert Porter, 1984;Per Molander, 1985;Miller, 1996;Barbara Sainty, 1999. That is, if actions are noisy, a player does not know whether another player's defection was an error or an intended choice, and strategies involving reciprocation (e.g.…”
mentioning
confidence: 99%