2020
DOI: 10.1080/02635143.2020.1790513
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Achieving educational goals in microscopy education by adopting virtual reality labs on top of face-to-face tutorials

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Cited by 22 publications
(14 citation statements)
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References 31 publications
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“…Also, the VRG system encourages students in hands-on training by evaluating and discovering their unique strengths. The results about the effect of the operational skills training are in line with the literature [3,11,24].…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…Also, the VRG system encourages students in hands-on training by evaluating and discovering their unique strengths. The results about the effect of the operational skills training are in line with the literature [3,11,24].…”
Section: Discussionsupporting
confidence: 91%
“…A significant effect of game-based learning (GBL) in the VR environment, compared to non-GBL in the VR environment, promotes math knowledge test performance [17]. VR applications correctly answered different questions corresponding to Bloom's Taxonomy than the traditional face-to-face tutorials [24]. The authors found that students who presented in virtual reality appreciated the detailed and analytical feedback they received in the self-evaluation tests [33].…”
Section: Literature Reviewmentioning
confidence: 99%
“…There are several research studies that explore whether in science courses, attending traditional educational scenarios in physical labs is more beneficial than following more novice teaching strategies that include interaction with virtual environments [ 5 , 36 , 37 , 40 , 43 , 53 ]. All researchers agree on the fact that physical labs play a unique role as it is a sine-qua-non in science [ 20 , 22 , 69 ], but more and more the VR technology reveals its substantial contribution to the successful achievement of the learning outcomes in laboratory courses.…”
Section: Introductionmentioning
confidence: 99%
“…As a result of the research, they asserted that the environment they developed was supportive for understanding the details and had promising potential. In particular, Paxinou et al (2020) states that the use of VR microscopes contributed to students' ability to use light microscopy in traditional practices. Additionally; Zhou, Tang, Lin, and Han (2020) designed a microscope that can be used in an education environment with AR and VR technologies and stated that this developed tool contributed to the development of learning outcomes, positive emotions and motivate autonomous learning situations of the students.…”
Section: Introductionmentioning
confidence: 99%