Iryna Ashby is a Ph.D student in the Learning Design and Technology Program at Purdue University with the research interests focused on program evaluation and self-regulated learning. She is also part of the program evaluation team for the Transdisciplinary Studies in Technology at Purdue Polytechnic aimed to redesign undergraduate student experiences through offering a combination of deep liberal arts experiences with student-driven, hands-on project-based learning. His research focuses on the role of student experience in informing a critical design pedagogy, and the ways in which the pedagogy and underlying studio environment inform the development of design thinking, particularly in relation to critique and professional identity formation. His work crosses multiple disciplines, including engineering education, instructional design and technology, design theory and education, and human-computer interaction.
Dr. Marisa Exter, Purdue University, West LafayetteMarisa Exter is an Assistant Professor of Learning Design and Technology in the College of Education at Purdue University. Dr. Exter's research aims to provide recommendations to improve or enhance university-level design and technology programs (such as Instructional Design, Computer Science, and Engineering). Some of her previous research has focused on software designers' formal and non-formal educational experiences and use of precedent materials, and experienced instructional designers' beliefs about design character. These studies have highlighted the importance of cross-disciplinary skills and student engagement in large-scale, real-world projects.Dr. Exter currently leads an effort to evaluate a new multidisciplinary degree program which provides both liberal arts and technical content through competency-based experiential learning.c American Society for Engineering Education, 2016
Supporting Student Attainment and Management of Competencies in a Transdisciplinary Degree Program AbstractIn Fall 2014, a large Midwestern land-grant research university piloted a competency-based model as the foundation for an undergraduate transdisciplinary program focusing on connecting engineering and technology with humanities and social sciences. Students enrolled in this program progress through a set of competencies that require them to master cross-disciplinary and cross-functional skills needed to be successful in a 21 st century workplace. Now in its second year, the competency-based program has undergone significant changes that include a more substantial definition of competencies at each of the three levels of competence (developing, emerging, and proficient), scaffolding needed to support students on their path towards gaining competencies, and significant mentoring by faculty, TAs, and professional advisers to support competency attainment.In this paper, we will share challenges and discoveries made by the faculty throughout the first two years of the novel Competency-Based Education (CBE) experience, including a reflection on how such experiences impact...