2018
DOI: 10.1111/bjet.12628
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Accessible electronic games for blind children and young people

Abstract: We present a suite of inclusive games designed to address the needs of people with blindness or low vision. Particularly, through the employment of modern sonification strategies that achieves efficient perceptual representation of the game‐play, several audio‐games with different scenarios and application scope (entertainment and education) were developed and demonstrated. A platform called “Memor‐i studio” that allows nontechnical users (including blind ones under supervision) to create such inclusive games … Show more

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Cited by 13 publications
(9 citation statements)
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References 12 publications
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“…Ένας πολλά υποσχόμενος τομέας των συστημάτων ARA σχετίζεται με παρεμβάσεις ειδικής αγωγής κατάλληλες για μαθητές με προβλήματα όρασης ή τύφλωση. Εκτός από τα προφανή οφέλη για τους ίδιους τους τυφλούς μαθητές όπως η ενίσχυση της χωρικής γνώσης, της μνήμης, της προσοχής, της εμπλοκής, των κινήτρων, της πλοήγησης, της εμπιστοσύνης, της εμβύθισης και της αλληλεπίδρασης, οι εφαρμογές ARA ενισχύουν την αποδοχή και τη συνεργασία μεταξύ των συνομηλίκων (Giannakopoulos et al, 2018).…”
Section: εικόναunclassified
“…Ένας πολλά υποσχόμενος τομέας των συστημάτων ARA σχετίζεται με παρεμβάσεις ειδικής αγωγής κατάλληλες για μαθητές με προβλήματα όρασης ή τύφλωση. Εκτός από τα προφανή οφέλη για τους ίδιους τους τυφλούς μαθητές όπως η ενίσχυση της χωρικής γνώσης, της μνήμης, της προσοχής, της εμπλοκής, των κινήτρων, της πλοήγησης, της εμπιστοσύνης, της εμβύθισης και της αλληλεπίδρασης, οι εφαρμογές ARA ενισχύουν την αποδοχή και τη συνεργασία μεταξύ των συνομηλίκων (Giannakopoulos et al, 2018).…”
Section: εικόναunclassified
“…Connectivity facilitated by the Internet has resulted in multiplayer interaction modes like in the case of Memor-I Studio, an open-source platform allowing the creation of AG with online player vs. player capability [22]. Particularly in the last decade, mobile smartphones, a massively accepted technological medium, have become the incubator of various successful AGs, such as "Papa Sangre", a horror-themed adventure game based on binaural audio [23], "Audio Game Hub", a collection of accessible arcade games [24], and "Bloom", an interactive environment for artistic musical experimentations [25].…”
Section: The Evolution and Characteristics Of Audio Gamesmentioning
confidence: 99%
“…However, with the fast development of the graphical operating systems the video games started to dominate due to strong market demand. Recently, however, the audio games have grown in popularity (Merilampi, Koivisto, & Sirkka, 2018) and have evolved into an important type of computer games devoted not only to the blind users (Giannakopoulos, Tatlas, Giannakopoulos, Floros, & Katsoulis, 2018).…”
Section: Related Work On Sonification and Audiogamesmentioning
confidence: 99%