Proceedings. Visualization '97 (Cat. No. 97CB36155)
DOI: 10.1109/visual.1997.663880
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Accelerated volume rendering using homogeneous region encoding

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Cited by 11 publications
(10 citation statements)
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“…Once a voxel with a certain density and step length is reached, color and opacity of the whole segment is accumulated, and the appropriate length is skipped. A similar Skip Field technique [40] enables higher acceleration rates by trading quality for speed. The gradient base error metrics [33] are used to identify the homogeneous regions.…”
Section: Accelerated Ray-tracing Of Volumetric Datamentioning
confidence: 99%
“…Once a voxel with a certain density and step length is reached, color and opacity of the whole segment is accumulated, and the appropriate length is skipped. A similar Skip Field technique [40] enables higher acceleration rates by trading quality for speed. The gradient base error metrics [33] are used to identify the homogeneous regions.…”
Section: Accelerated Ray-tracing Of Volumetric Datamentioning
confidence: 99%
“…Besides CPUbased libraries [Parker et al 1999;Wald et al 2007], most recent GPU approaches reach remarkable frame rates for low-to mediumcomplexity scenes [Seiler et al 2008;Parker et al 2010] in full quality. However, screen filling scenes or scenes with high complexity are still too slow for hard real-time constraints.Furthermore, rendering algorithms that aim at achieving real-time performance for the full-quality ray-casting of volume data use empty-space skipping [Li et al 2003], iso-surface ray-casting [Wald et al 2005;Wang and JaJa 2008], ray pre-integration [Engel et al 2001], homogeneous region encoding [Freund and Sloan 1997] and many kinds of direct GPU implementations [Fernando 2004, Chapter 39].…”
Section: Interactive Ray-based Renderingmentioning
confidence: 99%
“…Volumetric imaging provides 3-D displays with a continuum of surface and image intensity data [71][72][73][74][75][76][77][78][79][80]. The snapshots of the cross sections of these volumetric images are developed as a basis for the computation of the light intensity of the pixels constituting the snapshot.…”
Section: Three-dimensional Image Representationmentioning
confidence: 99%