2015
DOI: 10.5121/ijcga.2015.5203
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A Wire Parameter and Reaction Manager basedBiped Character Setup and Rigging Technique in 3Ds Max for Animation

Abstract: In this paper a unique way of rigging a bipedal character is discussed inside 3Ds Max, using constraints, wire parameter setup and linking the controls. 3Ds Max is more commonly used for game character modeling and rigging. For this purpose a built-in Biped setup is present that is a pre-rigged structure, which can be easily applied on any bipedal character type easily and efficiently. However, the built-in Biped system lacks the functionality of manual control and motion retargeted manipulation, mostly found … Show more

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Cited by 5 publications
(4 citation statements)
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“…erefore, the domestic research of animation is still at the level of traditional 2D animation or low-cost 3D animation. e animation has less technical content [9], which means that domestic animation rarely deals with the character's expression, and rarely makes up for the expression through lens and sound effects. When the role expression must be displayed, domestic animation companies usually use threedimensional morph to deal with the expression of the role.…”
Section: State Of the Artmentioning
confidence: 99%
See 1 more Smart Citation
“…erefore, the domestic research of animation is still at the level of traditional 2D animation or low-cost 3D animation. e animation has less technical content [9], which means that domestic animation rarely deals with the character's expression, and rarely makes up for the expression through lens and sound effects. When the role expression must be displayed, domestic animation companies usually use threedimensional morph to deal with the expression of the role.…”
Section: State Of the Artmentioning
confidence: 99%
“…As a specific object, the human face has made great progress in the construction of its 3D model in recent years [6][7][8]. Meanwhile, with the development of computer technology, virtual characters often appear in 3D animation design and they are widely used in all kinds of animation [9,10]. In these studies, the virtual character expression is the key point that the virtual character can arouse the audience's emotional resonance, which is also an urgent problem to be solved in the 3D animation design.…”
Section: Introductionmentioning
confidence: 99%
“…Rigging is the most critical part of character animation involving several complex steps and procedures. Animation is a process of bringing virtual objects to life, to do this, an animator requires a collection of controls and manipulators, which would enabled them to control the each part of character and animation [14].…”
Section: Rigging Of 3d Charactersmentioning
confidence: 99%
“…The contributions to knowledge of the thesis represent the analysis of the fundamental needs of 3D animators and the application of HCI principles to meet those needs. Most existing research in rigging is focused on the technicalities of implementation rather than design (Bhati et al, 2015). Most existing research into animation is about addressing the needs of 2D animators into making the transition to 3D (Mao et al, 2007), exploring tangential display technologies such as Virtual Reality (Bowman et al, 2001) and Augmented Reality ) (Ye et al, 2020, tangential input technologies such as touch-and stylus-controls (Walther, 2014) As 3D rigging -the creation of a virtual puppet to be animated -is a discipline at the nexus of Computer Science, Human-Computer Interaction and Animation, it should be further explored and studied on those terms.…”
Section: Rationale and Benefits Of Thesis Contributionsmentioning
confidence: 99%