2019
DOI: 10.1109/mcg.2019.2898941
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A Walk Among the Data

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Cited by 24 publications
(19 citation statements)
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“…A preliminary expert study by Batch et al [10] found that analysts made more use of 3D space when presenting their data visualisations in immersive environments and used less space when creating and designing visualisations. The notion of space, distances, and spatial understanding has also been studied elsewhere [30,70,129].…”
Section: State-of-the-art In Immersive Analyticsmentioning
confidence: 99%
“…A preliminary expert study by Batch et al [10] found that analysts made more use of 3D space when presenting their data visualisations in immersive environments and used less space when creating and designing visualisations. The notion of space, distances, and spatial understanding has also been studied elsewhere [30,70,129].…”
Section: State-of-the-art In Immersive Analyticsmentioning
confidence: 99%
“…Reski and Alissandrakis [47] investigated different input technologies (gamepad, 3D gestural input, room-scale VR) within the context of data exploration in VR, identifying a trend towards user preference for visual (virtual) representation of the input controls in VR, but no major preference in regards to the input control's physicality. Challenges and opportunities of immersive unit visualization are described by Ivanov et al [30]. Cordeil et al [16,17] and Butcher et al [10] recently presented tools to support visualization and fluid interaction with multivariate data in VR.…”
Section: Immersive Interaction and Collaborationmentioning
confidence: 99%
“…From their design space, they identified the four most common operations performed with unit visualizations, i.e., Bin, Duplicate, Filter, and Flatten. Recent work by Ivanov et al [14] extended this concept into immersive spaces with immersive unit visualizations. These visualizations leverage the perceived presence and embodiment often found in VR to convey a sense of scale and magnitude that would not be achievable with aggregate visualizations or non-immersive spaces [35].…”
Section: Unit Visualizationsmentioning
confidence: 99%
“…Current work in IA has harnessed users' spatial manipulation skills to edit visualizations [7], immerse one in their data [14], leverage 3D space to analyze high dimensional datasets, and create novel visualizations [6,23]. Within these environments, however, the user is not encouraged to actively make use of the large amount of space offered by the virtual environment.…”
Section: Introductionmentioning
confidence: 99%