2019
DOI: 10.1007/978-3-030-20521-8_35
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A VR-Based Hybrid BCI Using SSVEP and Gesture Input

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Cited by 4 publications
(9 citation statements)
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“…Similarly to eye interaction, one can obtain the head gaze (i.e., the direction of the head forward vector), and by overlaying a reticle or point drawn in the middle of the image, users can point at objects with their heads, enabling symbolic input by pointing the head to a keyboard (e.g., [42]), and most often, to perform selection tasks (e.g., [114,115]). Less commonly, it is also possible to detect head gestures by using its relative movements, which can be used to, for instance, instruct the system to reset the current action [37]. Interaction with head gaze is useful for minimal VR setups since it does not require additional hardware.…”
Section: Interaction Interfacesmentioning
confidence: 99%
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“…Similarly to eye interaction, one can obtain the head gaze (i.e., the direction of the head forward vector), and by overlaying a reticle or point drawn in the middle of the image, users can point at objects with their heads, enabling symbolic input by pointing the head to a keyboard (e.g., [42]), and most often, to perform selection tasks (e.g., [114,115]). Less commonly, it is also possible to detect head gestures by using its relative movements, which can be used to, for instance, instruct the system to reset the current action [37]. Interaction with head gaze is useful for minimal VR setups since it does not require additional hardware.…”
Section: Interaction Interfacesmentioning
confidence: 99%
“…With steady-state visually evoked potentials (SSVEP), it is possible to read a signal response on the brain by providing a visual stimulation at a certain frequency (i.e., elements flashing at a specific rate). This can be used, to determine if the user is focusing its visual attention on a particular key in a virtual keyboard [37,68], allowing symbolic input. Besides SSVEP, Event-related potentials (ERP) also account for other types of stimulation, such as the P300 wave which denotes a reaction to a stimulus.…”
Section: Interaction Interfacesmentioning
confidence: 99%
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