2019
DOI: 10.1080/13683500.2019.1586847
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A visitors’ experience model for mixed reality in the museum

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Cited by 79 publications
(59 citation statements)
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References 18 publications
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“…Brand equity has been an important marketing concept since the 1980s [48] and has recently become an increasingly important concept for cultural organizations [49]. Many studies on customer-based brand equity (CBBE) rely on the models created by Aaker [21] and Keller [22,50].…”
Section: Brand Equity Theorymentioning
confidence: 99%
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“…Brand equity has been an important marketing concept since the 1980s [48] and has recently become an increasingly important concept for cultural organizations [49]. Many studies on customer-based brand equity (CBBE) rely on the models created by Aaker [21] and Keller [22,50].…”
Section: Brand Equity Theorymentioning
confidence: 99%
“…Brand association is another component of brand equity linked to consumers' memory of a brand [54], which provides the basis of purchase decision-making [55]. Favorable and unique brand associations are essential to brand image [56]; therefore, when examining brand association, many studies focus on brand image (e.g., [49,57]). Overall, positive brand association and significant brand awareness contribute to a positive consumer response [19].…”
Section: Brand Equity Theorymentioning
confidence: 99%
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“…We went beyond the boundary of existing research, which focuses on development of experimental environments or proof of concept [10]. Finally, this study adds to existing research (e.g., [28,4,126] on the use of immersive technologies (AR, VR, MR) in cultural heritage organizations, specifically the influence of mixed reality on visitor experience [39].…”
Section: Theoretical Contributionsmentioning
confidence: 99%
“…Although researchers have begun to investigate how mixed reality can be integrated into urban cultural heritage experiences (e.g., [11]), research in this area is largely still in its infancy and no comprehensive framework has been developed for evaluating these novel experiences and their multiple dimensions of adoption, usability, engagement, immersion, presence, and physical awareness [23]. As highlighted by Trunfio and Campana [39], further investigation is also required into the influence of mixed reality on visitor experience and value propositions in such spaces.…”
Section: Introductionmentioning
confidence: 99%