“…Drawing upon the individual characteristics of creativity, such as cognitive abilities and style, intrinsic motivation, and knowledge (Woodman, Sawyer, & Griffin, 1993), and the individual's innovation framework, that is their level of confidence, dominance, growth need strength, internal work motivation, creativity and innovativeness, previous success of innovation, and task specific skills (West & Farr, 1989), game designers can incorporate sensory substitution devices to reinforce or support the level of creativity and innovation of the individual within the programming to help facilitate the individual's success within the game experience (Seifi & MacLean, 2017). Instructional and game designers can apply new technological tools into game design in a manner that is adaptable and personalized to help those with visual impairments and various levels of creativity and innovation to operate within the complex organization of the workplace or navigate the physical world (Bateman et al, 2018, Panëels, Ritsos, Rodgers, & Roberts, 2013. Those who are newly blind due to disease or injury have a perception of spatial relationships and potential obstacles within an environment (Dulin & Hatwell, 2006); they have experienced the visual input of stepping off a curb or crossing a street.…”