2021
DOI: 10.1080/24704067.2021.1871858
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A Typology of Esport Players

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Cited by 29 publications
(43 citation statements)
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“…However, this case study has weak explanatory power, and further research is urgently required. Furthermore, the barely studied segment of amateur esports players plays a major role from a health perspective due to the high number of players, especially young players, and needs to be investigated (Khromov et al, 2018 ; Hedlund, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
“…However, this case study has weak explanatory power, and further research is urgently required. Furthermore, the barely studied segment of amateur esports players plays a major role from a health perspective due to the high number of players, especially young players, and needs to be investigated (Khromov et al, 2018 ; Hedlund, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
“…Then, from these sides, new entrepreneurial businesses emerge for young people to serve the deviated economic reality [11,[33][34][35]. The second cluster of theories includes young people's intellectual opportunism and moral hazards to becoming professional game boosters [15,16,36,37]. Moreover, this study explains that most young people sacrifice their moral hazards because of their motives to get financial benefits [2,3,10,38].…”
Section: Introductionmentioning
confidence: 85%
“…Besides playing games with the primary intention of pure enjoyment and entertainment, people from all continents and all walks of life practice or watch esports. Also, the gender composition is changing to an increasing number of highly competitive female esports players (McLean and Griffiths, 2013;Hedlund, 2021).…”
Section: The Esports and Gaming Communitymentioning
confidence: 99%
“…Especially multiplayer online games are vibrant community sites (Steinkuehler and Williams, 2006 ). Research on gamer populations suggests that modern gamers are not isolated teenage males (Yee, 2006 ; Hedlund, 2021 ), and that video games are no longer child's play. The average gamer is older than 30 years (Hedlund, 2021 ).…”
Section: The Esports and Gaming Communitymentioning
confidence: 99%
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