1986
DOI: 10.1109/mcg.1986.276789
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A Theory of Productivity in the Creative Process

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Cited by 33 publications
(9 citation statements)
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“…Interaction requires low end-to-end latency, typically well under 1 second [8,9,27]. Sprout achieves low latency by exploiting the coarsegrained parallelism inherent in such applications, executing parallel tasks on clusters of commodity multi-core servers.…”
Section: A System For Low-latency Multimedia Processingmentioning
confidence: 99%
“…Interaction requires low end-to-end latency, typically well under 1 second [8,9,27]. Sprout achieves low latency by exploiting the coarsegrained parallelism inherent in such applications, executing parallel tasks on clusters of commodity multi-core servers.…”
Section: A System For Low-latency Multimedia Processingmentioning
confidence: 99%
“…Designer satisfaction with rapid prototyping process has been explored by Neeley, et al, who found that designers tended to be more satisfied with design outcomes when given the opportunity to explore more design space initially [23]. Specific questions of how real-time interfaces affect design outcomes were present in the first direct-manipulation CAD software [24], in early studies of the effect of analysis speed on structural exploration and outcomes [25], and more recent research on humancomputer optimization in circuit-routing [26] and architectural design [27]. I hoped to extend such studies by directly measuring the effects of real-time software decisions and algorithms on design outcomes and process.…”
Section: Design Optimization and The Designermentioning
confidence: 99%
“…Interaction requires low end-to-end latency, typically well under 1 second [4,5,17]. Sprout achieves low latency by exploiting the coarsegrained parallelism inherent in such applications, executing parallel tasks on clusters of commodity multi-core servers.…”
Section: A Parallel Implementation Of Gesture-based Tv Controlmentioning
confidence: 99%