2011
DOI: 10.5539/mas.v5n6p28
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A Systematic Survey of Games Used for Software Engineering Education

Abstract: Simsoft is a serious game-one that trains or educates-at the centre of a research project designed to see if and how games can contribute to better software engineering management education by helping software engineers and project managers explore some of the dynamic complexities of the field in a safe and inexpensive environment. A necessary precursor for this project was to establish what games already existed in the field and how effective they had been. To this end a systematic review of the literature wa… Show more

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Cited by 61 publications
(32 citation statements)
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“…The term serious games, which has become increasingly popular during the last decade, refers to games with a set of cognitive properties [37] that provide individuals with new ways of thinking and transferring knowledge [42]. As has been suggested by Zyda [43], application of "games and simulations technology to non-entertainment domains … results in serious games."…”
Section: Using Online Serious Games In Distributed Requirements Elicimentioning
confidence: 99%
See 1 more Smart Citation
“…The term serious games, which has become increasingly popular during the last decade, refers to games with a set of cognitive properties [37] that provide individuals with new ways of thinking and transferring knowledge [42]. As has been suggested by Zyda [43], application of "games and simulations technology to non-entertainment domains … results in serious games."…”
Section: Using Online Serious Games In Distributed Requirements Elicimentioning
confidence: 99%
“…As has been suggested by Zyda [43], application of "games and simulations technology to non-entertainment domains … results in serious games." Such games have been increasingly used for educational and training purposes in various fields, including management, defense, healthcare, and software engineering [42,44]. Serious games are mainly used to assist individuals in developing different skills such as communication, collaboration, problem solving, and decision making [44].…”
Section: Using Online Serious Games In Distributed Requirements Elicimentioning
confidence: 99%
“…Relating Gaming Habits with Student Performance in a Gamified Learning Experience [13] The study performed in a small sample of students that caused one of the student types to have as few students, so, this makes it difficult to drawn any major conclusions from the study 3D game-based learning system for improving learning achievement in software engineering curriculum [14] This study lacks evaluation criteria to fill with the learning motivations of students Improving the Quality of the Software Development Lifecycle with Gamification [15] The study needs for more studies to clear and answered some question that not answered here Towards a Serious Game to Teach ISO/IEC 12207 Software Lifecycle Process: An interactive learning approach [16] The study based on the limited number of experts, so more research should be conducted to evaluate the benefits of the proposed game. A Systematic Survey of Games Used for Software Engineering Education [17] The limitation of the study that it didn't follow a true experimental design and used very small sample sizes. A systematic survey for games used in software engineering management education has been presented [17] to show how games can improve education by helping software engineers to explore the complexity of the field in a safe and inexpensive environment.…”
Section: Related Workmentioning
confidence: 99%
“…A Systematic Survey of Games Used for Software Engineering Education [17] The limitation of the study that it didn't follow a true experimental design and used very small sample sizes. A systematic survey for games used in software engineering management education has been presented [17] to show how games can improve education by helping software engineers to explore the complexity of the field in a safe and inexpensive environment. The result of the study was that the students enjoyed playing the games and gained value from the experience and that the educators of software engineering courses must consider using games as a part of teaching.…”
Section: Related Workmentioning
confidence: 99%
“…Regarding the scope of serious games for training SPM, there are a limited number of games available (Caulfield, Xia, Veal, & Maj, 2011;Calderón & Ruiz, 2015;Petri & von Wangenheim, 2017), with well-known examples being: SimSoft , SimSE (Navarro & Hoek, 2004), X-MED (Von Wangenheim, Thiry, & Kochanski, 2009), DELIVER! (Von Wangenheim, Savi, & Borgatto, 2012).…”
Section: Introductionmentioning
confidence: 99%