2015
DOI: 10.1016/j.jss.2015.07.017
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Utilizing online serious games to facilitate distributed requirements elicitation

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Cited by 48 publications
(35 citation statements)
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“…He also defined a mapping system to help developers choose the best game to play. Ghanbari et al [10] In our previous work [20], we proposed an extension to Open Kanban, which contains 12 collaborative games divided into four categories in compliance with four Open Kanban principles. This extension may help inexperienced teams better understand the principles of Kanban and support their teamwork.…”
Section: Related Workmentioning
confidence: 99%
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“…He also defined a mapping system to help developers choose the best game to play. Ghanbari et al [10] In our previous work [20], we proposed an extension to Open Kanban, which contains 12 collaborative games divided into four categories in compliance with four Open Kanban principles. This extension may help inexperienced teams better understand the principles of Kanban and support their teamwork.…”
Section: Related Workmentioning
confidence: 99%
“…To summarize, our work differs from [9,10,25] in that we use collaborative games to stimulate developers while they used collaborative games to foster customers' engagement in the software development process. In turn, Derby & Larsen [4], Gonçalves & Linders [11], Caroli & Caetano [3], Krivitsky [18], and Jovanović et al [16] proposed catalogues of collaborative games that can be used to facilitate retrospectives, but they did not study how these games work in practice.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…There are only a few examples of application of games to the requirements engineering domain, which are aimed at learning, creativity and problem-solving. Games, such as Prune the Tree-for the creation of a product roadmap through requirements development, and Buy a Featurefor the prioritization of requirements in product releases, described in detail by Ghanbari et al [32], have demonstrated some success in fostering innovation and collaboration in distributed teams, and in improving the quantity and quantity of elicited software requirements. The Refine platform has focused on the benefits of crowdsourcing for requirements gathering [77] and the GREM model explores gamifying requirements elicitation in Agile processes [53].…”
Section: Related Workmentioning
confidence: 99%
“…A method for improving requirements elicitation, particularly for the groups working in diverse and complex environments, was described recently [18]. The work suggests that serious games developed by Innovation Games® might be used for practicing teamwork, improving interaction between participants, and increase quantity and quality of requirements for ICT development.…”
Section: Eai Endorsed Transactions Onmentioning
confidence: 99%