2016
DOI: 10.1016/j.compedu.2016.09.001
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A systematic literature review of games-based learning empirical evidence in primary education

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Cited by 334 publications
(267 citation statements)
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References 32 publications
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“…The use of games in the classroom has developed at a quickening pace since the 1990s but has attracted more attention recently as pedagogical methodologies have evolved and particularly even more so around business education (Greco, Baldissin, & Nonino, 2013;Hainey, Connolly, Boyle, Wilson, & Razak, 2016). Games may be used in combination with any other pedagogy to enhance its effectiveness defined as:…”
Section: Introduction the Growth Of Entrepreneurial Thinkingmentioning
confidence: 99%
“…The use of games in the classroom has developed at a quickening pace since the 1990s but has attracted more attention recently as pedagogical methodologies have evolved and particularly even more so around business education (Greco, Baldissin, & Nonino, 2013;Hainey, Connolly, Boyle, Wilson, & Razak, 2016). Games may be used in combination with any other pedagogy to enhance its effectiveness defined as:…”
Section: Introduction the Growth Of Entrepreneurial Thinkingmentioning
confidence: 99%
“…Ερευνητές σημειώνουν επίσης τη διευκόλυνση δημιουργίας υποθέσεων, ελέγχου τους και εξαγωγής συμπερασμάτων, καθώς την προώθηση και την ανάπτυξη της κριτικής σκέψης (Bottino et al, 2007;Lowrie, 2005). Τέλος, αξίζει να σημειωθεί ότι σε συστηματικές ανασκοπήσεις τη βιβλιογραφίας, σε ένα σύνολο 259 εμπειρικών μελετών, από το 2000 έως το 2014, μόλις 16 βρέθηκε να αφορούν τα μαθηματικά και μάλιστα σε όλες τις εκπαιδευτικές βαθμίδες Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012;Hainey, Connolly, Boyle, Wilson, & Razak, 2016). Αρκετές μάλιστα, είχαν είτε μικρό δείγμα (Bai, Pan, Hirumi, & Kebritchi, 2012) είτε απουσίαζε ομάδα ελέγχου (Vogel, Vogel, Cannon-Bowers, Bowers, Muse, & Wright, 2006).…”
Section: εισαγωγήunclassified
“…Were used in its development images with great detail, in order to encourage users to pay attention and stay focused on the details [28]. Were created numbers (1, 2, 3, 4, 5, 6) in the colours: black, blue, green, purple, red and yellow; These have as their purpose the learning and interpretation of numbers [29]. Were also created circles in colors: black, green, purple, Orange, pink, yellow, gray, Brown, greenish-yellow, magenta, blue and red.…”
Section: The Trainbrainmentioning
confidence: 99%