DOI: 10.1007/978-3-540-68504-3_15
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A Systematic Framework for Designing and Evaluating Persuasive Systems

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Cited by 305 publications
(267 citation statements)
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“…Effectiveness of the Internet in modification of consumer behaviour has also been reported in previous studies [5,[8][9][10][11]. Advances in mobile technology may provide some solutions to global health issues caused by physical inactivity.…”
Section: Introductionsupporting
confidence: 63%
“…Effectiveness of the Internet in modification of consumer behaviour has also been reported in previous studies [5,[8][9][10][11]. Advances in mobile technology may provide some solutions to global health issues caused by physical inactivity.…”
Section: Introductionsupporting
confidence: 63%
“…Persuasive Technology (PT) is a promising approach to tackle obesity by motivating healthy behavior change using technologies. Several frameworks exist for designing and evaluating PT interventions [3]; however, these frameworks assume a one-sizefits-all approach, providing little or no information on how these strategies can be tailored to various user groups. The realization that the one-size-fits-all approach may not be sufficient for motivating healthy behavioral change has led to a growing interest in ways of tailoring interventions to various user groups and individual users.…”
Section: Introductionmentioning
confidence: 99%
“…According to Jameson (2012), partially related literature in the field of HCI can be found in the areas of usability guidelines, which are meant to help users make the right choices when using an interactive system, recommender systems, which support users' preferential choices about items to consume, e.g., products to buy (Adomavicius and Tuzhilin, 2005), and persuasive technologies, i.e., interactive technologies which aim at influencing users'decisions, in terms of preferences and behaviours, in a veriety of domains (Fogg, 2003;Oinas-Kukkonen & Harjumaa, 2008). Jameson introduced the idea of "user as chooser" (Jameson et al, 2011) with the aim of defining choices and decisions with respect to computer systems in a practical way.…”
Section: Decision Makingmentioning
confidence: 99%