2015
DOI: 10.1007/978-3-319-20306-5_20
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A System Development Life Cycle for Persuasive Design for Sustainability

Abstract: Abstract. The impact of a system development lifecycle (SDLC) often determines the success of a project from analysis to evolution. Although SDLC can be universally used design projects, a focused SDLC for a specific complex design issue could be valuable for understanding diverse user needs. The importance of sustainability elevation using a persuasive system is not new. Previous research presented frameworks and design principles for persuasive system design for sustainability, while an SDLC of sustainable s… Show more

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Cited by 6 publications
(4 citation statements)
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“…In the third step, Mobile System Traceability will be evaluated by verifying and validating the system with a data sample from BPCS. The detailed work for this framework is divided into four stages: business process analysis, identification of mobile system components, a designing prototype of a mobile traceability system, and system verification and validation [7].…”
Section: Methodsmentioning
confidence: 99%
“…In the third step, Mobile System Traceability will be evaluated by verifying and validating the system with a data sample from BPCS. The detailed work for this framework is divided into four stages: business process analysis, identification of mobile system components, a designing prototype of a mobile traceability system, and system verification and validation [7].…”
Section: Methodsmentioning
confidence: 99%
“…While the elements of a human-computer persuasive interaction is locked within the sphere of a software, a website or an electronic/mobile device and are dependent, the entities in a product-user persuasive interaction system are independent entities intended to work together to achieve a particular persuasive goal. Different persuasive system development methodologies exist [13]. One of such methodologies had been earlier projected.…”
Section: Pros Of the Product/entity-human Interaction Persuasive Smentioning
confidence: 99%
“…It is no longer unusual to use computers and other electronic devices in attempts to change human behaviours [11]. An example is Captology, which involves using computers as persuasive technologies [12,13]. This is the idea in which persuasive designs are rooted.…”
Section: Introductionmentioning
confidence: 99%
“…A proposed "Development life cycle for persuasive design for sustainability" [25] could be used as a starting-point to remedy this problem. For the system development life cycle (SDLC) to succeed, active user participation and understanding of the context is important, and some adjustments might be necessary when using gamification.…”
Section: Preliminary Findingsmentioning
confidence: 99%