2021 IEEE/ACM International Conference on Automation of Software Test (AST) 2021
DOI: 10.1109/ast52587.2021.00018
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A Survey of Video Game Testing

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Cited by 39 publications
(13 citation statements)
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“…Second, PP’s formal models also open a wide range of practical implementations in digital games. A computational model of motivationally and experientially optimal consumable uncertainty and uncertainty reduction rates could for example be used for automated playtesting ( Politowski et al, 2022 ), experience-driven procedural content generation ( Yannakakis and Togelius, 2011 ), dynamic difficulty adjustment ( Zohaib, 2018 ), or adaptive AI NPCs ( Merrick, 2016 ).…”
Section: Discussionmentioning
confidence: 99%
“…Second, PP’s formal models also open a wide range of practical implementations in digital games. A computational model of motivationally and experientially optimal consumable uncertainty and uncertainty reduction rates could for example be used for automated playtesting ( Politowski et al, 2022 ), experience-driven procedural content generation ( Yannakakis and Togelius, 2011 ), dynamic difficulty adjustment ( Zohaib, 2018 ), or adaptive AI NPCs ( Merrick, 2016 ).…”
Section: Discussionmentioning
confidence: 99%
“…Video games, aside from having code, also integrate artistic elements (sound, 2D/3D graphics, history, etc.). Also, in video games, aside of testing techniques like white-box and black-box testing, developers must assess other attributes, like experience and usability [16].…”
Section: Video Game Testingmentioning
confidence: 99%
“…Testing. In a previous work [16], we briefly discussed automated video game testing issues. According to the academic literature, the main issues are related to:…”
Section: Automated Video Gamementioning
confidence: 99%
“…(1) The explorer focuses on game space exploration, using a curiosity-based reward function which takes the screenshot as input. (2) The object detector focuses on key object detection and then the investigator takes human-like behaviors to interact with detected key objects. To reduce the cost of human labeling, we adopt a few-shot object detection method to effectively detect key objects based on a small number of labeled screenshots.…”
Section: Introductionmentioning
confidence: 99%