2010
DOI: 10.1111/j.1467-8659.2010.01828.x
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A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics

Abstract: International audienceThis paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research. We will see that this type of methods essentially allows the simulation of ocean scenes in the deep water domain, without breaking waves. On the other hand, … Show more

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Cited by 49 publications
(26 citation statements)
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“…For example, deep and shallow water require very different physical simulations [Darles et al 2011]. Yet humans effortlessly discriminate between water and non-water: there must be simple and unique perceptual features making discrimination possible.…”
Section: Motivation and Methodsmentioning
confidence: 99%
“…For example, deep and shallow water require very different physical simulations [Darles et al 2011]. Yet humans effortlessly discriminate between water and non-water: there must be simple and unique perceptual features making discrimination possible.…”
Section: Motivation and Methodsmentioning
confidence: 99%
“…Besides, researchers (Anderson et al, 2010;Chen et al, 2012) have developed professional visualization platforms to display and analyze marine environmental parameters in three dimensions. Simulation of the ocean environment and visualization of massive multidimensional marine data, such as temperature, salinity and wind, using volume rendering, have also been realized recently (Arthur et al, 2010;Darles et al, 2011;Gao and Zhang, 2009;Song et al, 2006). However, studies focusing on the visualization of air-sea interface flux, which has the potential to be visualized in four dimensions, are rare at present.…”
Section: Related Workmentioning
confidence: 98%
“…A good survey of techniques for simulating ocean waves is available in Darles et al [2011]. While these techniques give good results for scenes without interaction, we do a full 3D simulation that automatically adds sources and handles obstacle interactions.…”
Section: Previous Workmentioning
confidence: 99%