In recent years, research on game AI has expanded, and now it has become possible to construct even AI of complex games. In accordance with this trend, we constructed the AI of the Hanafuda with a certain degree of complexity. Because of applying the method used in other games to the ball game, we could create a computer player with a certain strength. However, some players feel that strong players are not fun. Therefore, we tried to build a computer player that feels interesting. In the previous experiments, the evaluation for the constructed player was not good. In this research, we conducted a questionnaire survey on players of Hanafuda to raise the evaluation of computer players. The result proved that there are some elements of fun in common among the players.