2018
DOI: 10.25046/aj030638
|View full text |Cite
|
Sign up to set email alerts
|

Emergence of fun emotion in computer games -An experimental study on fun elements of Hanafuda-

Abstract: In recent years, research on game AI has expanded, and now it has become possible to construct even AI of complex games. In accordance with this trend, we constructed the AI of the Hanafuda with a certain degree of complexity. Because of applying the method used in other games to the ball game, we could create a computer player with a certain strength. However, some players feel that strong players are not fun. Therefore, we tried to build a computer player that feels interesting. In the previous experiments, … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 5 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?