Based on cultural heritage plays about throwing action, we made a public interactive artwork by throwing pseudo-balls, "deBallution." Audience members participated in interactive artwork not only for pleasure but also as part of their cultural heritage, maintaining and also disrupting social orders and structures. First of all, this research extracted the audience's basic activities from cultural archetypes. Then, it applied audience activities to a basic model of public interactive artwork for playing on a media façade to participating in collective performance for disruptive social structures. The interactive artwork concept is to catch audience members' throwing movements on a virtual screen and drawing various generated kaleidoscope images to predict points from the audience throwing on the screen. We made prototype "deBallution" and then exhibited it and evaluated user tests. Through evaluation results for the prototype, we revised "deBallution" artwork contents for developing artistic values and produced overall interactive artwork.