1993
DOI: 10.1007/3-540-56869-7_10
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A spatial data model and a topological sweep algorithm for map overlay

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Cited by 4 publications
(1 citation statement)
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“…A common algorithm is the plane sweep paradigm [11,26,31,39] but, as stated by Audet et al [3]: "the plane sweep strategy does not parallelize efficiently, rendering it incapable of benefiting from recent trends of multicore CPUs and general-purpose GPUs". Other map overlay algorithms use a special data structure, such as an R-Tree [5,38], QuadTree [6,34], or Uniform Grid [16].…”
Section: Introductionmentioning
confidence: 99%
“…A common algorithm is the plane sweep paradigm [11,26,31,39] but, as stated by Audet et al [3]: "the plane sweep strategy does not parallelize efficiently, rendering it incapable of benefiting from recent trends of multicore CPUs and general-purpose GPUs". Other map overlay algorithms use a special data structure, such as an R-Tree [5,38], QuadTree [6,34], or Uniform Grid [16].…”
Section: Introductionmentioning
confidence: 99%