2021
DOI: 10.9781/ijimai.2021.03.002
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A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching

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Cited by 16 publications
(13 citation statements)
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References 28 publications
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“…It is also concluded that, indeed, the GLA serve to predict students' engagement with a game, which has also been demonstrated in previous research in the area [13] [27]. Hence, teachers willing to use Be (the) 1: Challenge can predict the extent to which students are engaged by analyzing the data displayed in the dashboard.…”
Section: Liked To Get Support From My Classmates Because Some Of Them...supporting
confidence: 67%
See 1 more Smart Citation
“…It is also concluded that, indeed, the GLA serve to predict students' engagement with a game, which has also been demonstrated in previous research in the area [13] [27]. Hence, teachers willing to use Be (the) 1: Challenge can predict the extent to which students are engaged by analyzing the data displayed in the dashboard.…”
Section: Liked To Get Support From My Classmates Because Some Of Them...supporting
confidence: 67%
“…In addition to this, [12] assert that studying games in respect to language learning leads to a deeper understanding of its effects. Additionally, [13] and [14] assert that implementing SGs in the language classroom can increase students' engagement and motivation. More authors such as [15][16] have demonstrated the impact of SGs specifically in vocabulary learning.…”
mentioning
confidence: 99%
“…EFL learners can enrich their vocabulary while playing happily and excitingly (Tlili et al, 2021). One of the communicative games in teaching vocabulary is the Hangman game (Kuning & Rohaina, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…It is intended to support using Hangman games for EFL learners in remote areas where internet connections are difficult to reach. However, some previous researchers stated that digital-based games are very suitable today (Lustek et al, 2019;Tlili et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…In order to assist learners in locating the more interesting language courses, especially vocabulary courses, in an English as a Foreign Language (EFL) environment, Ghaemi investigated the impact of short message services (SMS) provided through social networks on the vocabulary learning process of the EFL learners [4]. Tlili et al applied learning analysis (LA) method to design an intelligent collaborative educational game to promote English vocabulary learning in primary school students [5]. ey provide a number of informative insights that are not recognized by public authorities given the brief time period involved and the fact that the sample samples are quite.…”
Section: Related Workmentioning
confidence: 99%