2022
DOI: 10.17083/ijsg.v9i4.554
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Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective

Abstract: Research studies have demonstrated that students’ sociocultural background influences their learning and engagement processes in classroom activities. Additionally, research studies have shown inconclusive effects of how Serious Games improve students’ engagement. Therefore, this article describes the results of a research study that analyzed, from a sociocultural perspective, the incorporation of the Serious Game (SG) Be (the) 1: Challenge in a classroom setting with forty-seven high school students who live … Show more

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Cited by 3 publications
(2 citation statements)
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“…This section presents the benefits of the implementation of LA for children using AR games. Based on our review, there are a huge number of benefits while performing LA such as: 1) when students developed intrinsic play, their cognitive thinking and practical skills (Kazanidis et al, 2021), emotional, and behavioral engagement was low, but when they developed extrinsic play, their engagement increased (Aguilar-Cruz, 2022), 2) GLA serves to predict students' engagement with a serious games (SGs) in marginalized settings (Aguilar-Cruz, 2022). Some of the opportunities provided by LA in game-based learning include the importance of systematising the process through the use of standards and game independent analyses and visualisations, as well as the various techniques (visualisations, data mining models) that can be used to yield meaningful information to better understand learner actions and results in SGs (Alonso-Fernández et al, 2022).…”
Section: Results and Expected Outcomesmentioning
confidence: 99%
“…This section presents the benefits of the implementation of LA for children using AR games. Based on our review, there are a huge number of benefits while performing LA such as: 1) when students developed intrinsic play, their cognitive thinking and practical skills (Kazanidis et al, 2021), emotional, and behavioral engagement was low, but when they developed extrinsic play, their engagement increased (Aguilar-Cruz, 2022), 2) GLA serves to predict students' engagement with a serious games (SGs) in marginalized settings (Aguilar-Cruz, 2022). Some of the opportunities provided by LA in game-based learning include the importance of systematising the process through the use of standards and game independent analyses and visualisations, as well as the various techniques (visualisations, data mining models) that can be used to yield meaningful information to better understand learner actions and results in SGs (Alonso-Fernández et al, 2022).…”
Section: Results and Expected Outcomesmentioning
confidence: 99%
“…"Understanding students' engagement with a Serious Game to learn English: A sociocultural perspective", by Paula Julie Aguilar-Cruz [6], describes the results of a research study that analyzed, from a sociocultural perspective, the incorporation of a Serious Game in a classroom setting with 47 high school students who live in vulnerable conditions in the Amazonian region of Colombia. A revised version of the Motivation Attitude Knowledge Engagement (MAKE) survey was implemented to inquire students' engagement.…”
mentioning
confidence: 99%