2020
DOI: 10.1007/s10055-020-00439-5
|View full text |Cite
|
Sign up to set email alerts
|

A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulators

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(3 citation statements)
references
References 15 publications
0
3
0
Order By: Relevance
“…This paper categorized these robotic machines based on their working principles and the number of DoF that they provide to facilitate smooth translational and rotational positioning in the 3d space. Furthermore, the Adaptive washout lter [6], [18][21] Optimal washout lter [22] OpDA algorithm [23] Sliding mode-based cueing [24][26], [31] Model predictive control [27] [29] Time-varying model predictive control [30], [32] Nonlinear model predictive control [33] Neural network [34] Fuzzy control system…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…This paper categorized these robotic machines based on their working principles and the number of DoF that they provide to facilitate smooth translational and rotational positioning in the 3d space. Furthermore, the Adaptive washout lter [6], [18][21] Optimal washout lter [22] OpDA algorithm [23] Sliding mode-based cueing [24][26], [31] Model predictive control [27] [29] Time-varying model predictive control [30], [32] Nonlinear model predictive control [33] Neural network [34] Fuzzy control system…”
Section: Discussionmentioning
confidence: 99%
“…The aims of the classical sliding mode control technique are to control the state variables of an electro-mechanical system in such a way that they reach the sliding surface in the state space and then continue to slide along it to reach the origin (s = 0). This denition is adopted [23] and is utilized for the motion cueing purpose. The simulator thus has two operating modes.…”
Section: E Sliding Mode-based Cueingmentioning
confidence: 99%
“…Recently, new augmented reality (AR) and virtual reality (VR) systems toward realizing highly immersive games and aircraft pilot simulators, and industrial virtual training systems for sheet metal bending and welding have been developed owing to the rapid development of VR glasses. (1,2) These AR/VR simulators and training systems require a motion sensor that is capable of sensing human body motions, such as those of the fingers, hands, and feet. Currently, data gloves that detect human hand motion are used, (3,4) but these gloves are thicker than 5 mm, hard, and have low sensitivity.…”
Section: Introductionmentioning
confidence: 99%